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Xbox 360 Technical Specifications
System Diagram
IBM Xenon CPU
32-bit
5.4 GHz
21.6 GB/sec
ATI Xenos GPU
128-bit
1.4 GHz
22.4 GB/sec
512MB
GDDR3 RAM
512-bit
500 MHz
32 GB/sec
Xenos
Daughter Die
Details
Xenos GPU
  • Custom ATI Graphics Processor
  • 500 MHz
  • 48 Dynamically Scheduled Shader Pipelines
  • Unified Shader Architecture
  • 500 Million Triangles per Second
  • 48 Billion Shader Operations per Second
  • 16 Gigasamples per Second Fill Rate (4x MSAA)
  • 10MB Embedded DRAM with 256 GB/s Memory Bandwidth
Xenon CPU
  • Custom IBM PowerPC-based CPU
  • Three Symmetrical Cores at 3.2 GHz
  • Two Threads per Core (Six Threads Total)
  • VMX-128 Vector Unit per Core (Three Total)
  • 1MB L2 Cache
  • 9.6 Billion Dot Product Operations per Second
  • 115.2 GFLOPS
Audio
  • Multichannel Surround Sound Output
  • 48KHz 16-bit Audio
  • 320 Independent Decompression Channels
  • 32-bit Processing
  • Over 256 Audio Channels
Memory
  • 512MB 700MHz GDDR3 RAM
  • 128-Bit Interface
  • 1.4 Gigabits per Second per Pin
  • 22.4 Gigabytes per Second Bandwidth
  • Unified Memory Architecture
Storage
  • Detachable and Upgradeable Hard Drive
  • 12x Dual-Layer DVD-ROM
  • Memory Units
Detailed Specs
Nintendo GameCube
Nintendo Wii
PlayStation 2
PlayStation 3
Sega Dreamcast
Xbox
Xbox 360
 
Comparisons
Xbox 360 Vs PS3: GPU Specs
 
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