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Xbox Technical Specifications
System Diagram
Intel CPU
64-bit bus
133 MHz
1.0 GB/sec
NVIDIA XGPU
128-bit bus
400 MHz
6.4 GB/sec
64MB DDR RAM
8-bit bus
800 MHz
800 MB/sec
NVIDIA MCPX
Details
NVIDIA XGPU
  • 0.15-micron Process
  • 233 MHz
  • 4 Pixel Pipelines
  • 2 Texels per Pixel Pipeline
  • 8 Texels per Clock Cycle
  • 4 Texture Layers per Rendering Pass (2 clock cycles)
  • 0.93 Gigapixels per Second
  • 1.87 Gigatexels per Second
  • 3.73 Billion Anti-Aliased Samples per Second
  • Point, Bilinear, Trilinear, Anisotropic, Quadlinear Mip-Map Filtering
  • Perspective-Correct Texture Mapping
  • DotProduct3 Bump Mapping (DOT3)
  • Environment Mapped Bump Mapping (EMBM)
  • Cubic Environment Mapping (CEM)
  • Volumetric Textures (3D Textures)
  • Z, Stencil, Shadow, and Multisampling Buffers
  • S3TC and DirectX DXT1-DXT5 Texture Compression
  • Full-Scene Anti-Aliasing (2x, Quincunx, 4x)
  • 32-bit Color (RGBA)
  • 32-bit Z Buffer
  • Programmable Pixel and Vertex Shading Processors
  • 2 Vertex Pipelines
  • 233 Million Particles per Second
  • 116.5 Million Polygons per Second
  • Triangle Tessellation
  • Z-Buffer Compression and Hidden Surface Removal (HSR)
  • 1 Trillion Operations per Second (1000 BOPS)
  • 80 GFLOPS
Intel CPU
  • 0.18-micron Process
  • Modified Pentium III
  • 733 MHz
  • 32-bit Integer
  • 80-bit Floating-Point (x87 FPU)
  • 64-bit MMX (Integer SIMD)
  • 128-bit SSE (4x 32-bit Precision Floating-Point SIMD)
  • 32KB L1 Cache (16KB Instruction + 16KB Data)
  • 128KB L2 Cache
  • 1980 Dhrystone MIPS
  • 2.93 GFLOPS (SSE)
XGPU to CPU bus
  • Intel P6 GTL+ Bus Protocol
  • 64 Bits Wide
  • 133 MHz
  • 1.067 Gigabytes per Second Bandwidth
NVIDIA MCPX (Media Communications Processor)
  • 200 MHz
  • Audio Processing Unit (APU)
    • 256 Total Voices
    • 64 3D Voices + 192 2D Voices
    • Setup Engine - memory management, mapping, and DMA resources
    • Voice Processor - 3 fixed function DSP units for processing voices and mixing
    • Global Processor - programmable DSP for adding varied effects in the mixer buffers and producing the final output stream
    • Dolby Digital Interactive Content Encoder
    • Downloadable Sounds Version 2 (DLS2)
  • 10/100 Base-T Ethernet
  • USB, DVD, and HDD Controller
XGPU to MCPX bus
  • AMD HyperTransport
  • 8 Bits Wide
  • 400 MHz (800 MHz Effective)
  • 800 Megabytes per Second Bandwidth
Main Memory
  • Micron 64 Megabytes DDR (Double Data Rate) SDRAM
  • 128 Bits Wide
  • 200 MHz (400 MHz Effective)
  • 400 Megabits per Second per Pin
  • 6.4 Gigabytes per Second Bandwidth
Storage
  • Internal 8 Gigabyte Hard Disk Drive
  • DVD-ROM
  • DVD-9 Disc Format (8.54 Gigabytes)
  • Memory Cards
Detailed Specs
Nintendo GameCube
Nintendo Wii
PlayStation 2
PlayStation 3
Sega Dreamcast
Xbox
Xbox 360
 
Comparisons
Xbox 360 Vs PS3: GPU Specs
 
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