| PlayStation 2 Technical Specifications | | System Diagram | | 64-bit bus 150 MHz 1.2 GB/sec |
| | 32-bit bus 800 MHz 3.2 GB/sec |
| | 32-bit bus 37.5 MHz 150 MB/sec |
| |
| | Details | Emotion Engine- MIPS IV-Subset
- 300 MHz (294.912 MHz)
- 128-bit Integer SIMD
- 128-bit Floating-Point SIMD
- 24KB Cache (16KB Instruction + 8KB Data)
- 16KB Scratch Pad RAM
- Co-Processor 1: FPU
- Floating Point Multiply Accumulator (FMAC) x 1
- Floating Point Divider (FDIV) x 1
- 8KB Cache (4KB Instruction + 4KB Data)
- Co-Processor 2: VU0
- Floating Point Multiply Accumulator (FMAC) x 4
- Floating Point Divider (FDIV) x 1
- 8KB Cache (4KB Instruction + 4KB Data)
- Vector Processing Unit: VU1
- Floating Point Multiply Accumulator (FMAC) x 5
- Floating Point Divider (FDIV) x 2
- 32KB Cache (16KB Instruction + 16KB Data)
- 450 Dhrystone MIPS
- 6.2 GFLOPS
- Geometry:
- 66 Million Polygons per Second (peak)
- 38 Million Polygons per Second (lighting)
- 36 Million Polygons per Second (fog)
- 16 Million Polygons per Second (curved surface generation)
- Image Processing Unit (IPU): MPEG2 Compressed Image Decoder
- 150 Million Pixels per Second
- DMA: 10 channels
Graphics Synthesizer (GS)- 150 MHz (147.456 MHz)
- 16 Pixel Pipelines
- 2.4 Gigapixels per Second (no texture)
- 1.2 Gigatexels per Second
- Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
- Perspective-Correct Texture Mapping
- Bump Mapping
- Environment Mapping
- 32-bit Color (RGBA)
- 32-bit Z Buffer
- 4MB Multiported Embedded DRAM
- 38.4 Gigabytes per Second eDRAM Bandwidth (19.2 GB/s in each direction)
- 9.6 Gigabytes per Second eDRAM Texture Bandwidth
- 150 Million Particles per Second
- Polygon Drawing Rate:
- 75 Million Polygons per Second (small polygon)
- 50 Million Polygons per Second (48-pixel quad with Z and Alpha)
- 30 Million Polygons per Second (50-pixel triangle with Z and Alpha)
- 25 Million Polygons per Second (48-pixel quad with Z, Alpha, and Texture)
- 18.75 Million Sprites per Second (8 x 8 pixel sprites)
Emotion Engine to Graphics Synthesizer Bus- 64 Bits Wide
- 150 MHz
- 1.2 Gigabytes per Second Bandwidth
Main Memory- 32 Megabytes RAMBUS DRAM
- 32 Bits Wide (Dual Channel 16-bit)
- 400 MHz (800 MHz Effective)
- 800 Megabits per Second per Pin
- 3.2 Gigabytes per Second Bandwidth
I/O Processor- Based on PSone CPU
- 33.8688 MHz or 36.864 MHz (selectable)
- 2MB Memory
- USB, IEEE-1394, Sound, DVD-ROM, and PCMCIA Controller
Sound Chip- 48 Voices
- 2MB Memory
- Supports Dolby, AC3, and DTS output
Storage- 4x DVD-ROM
- DVD-5 Disc Format (4.7 Gigabytes)
- Memory Cards
|
| |