| Sega Dreamcast Technical Specifications | | System Diagram | | | Details | NEC/VideoLogic PowerVR Series 2- 0.25-micron Process
- 100 MHz
- 100 Megapixels per Second
- Tile Based Reduced Bandwidth Rendering Engine
- Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
- Perspective-Correct Texture Mapping
- Vector Quantization Texture Compression (VQTC)
- Full-Scene Anti-Aliasing
- DOT3 Bump Mapping
- Translucency Sorting
- 32-bit Color (RGBA)
- 32-bit Z Buffer with No Performance Penalty
- 4-7 Million Polygons per Second
Hitachi SH-4 CPU- 0.25-micron Process
- 200 MHz
- 16-bit Instruction Size
- 32-bit Integer
- 64-bit Floating-Point
- 128-bit Floating-Point SIMD (4x 32-bit)
- 24KB L1 Cache (8KB Instruction + 16KB Data)
- 360 Dhrystone MIPS
- 1.4 GFLOPS
- 7 Floating Point Operations per Cycle (4 FMUL + 3 FADD)
Yamaha AICA- ARM7 CPU at 45 MHz
- 64 Voices
- ADPCM Encoding
Memory- Main: 16MB 64-bit 100 MHz SDRAM with 800 Megabytes per Second Bandwidth
- Video: 8MB 64-bit 100 MHz SGRAM with 800 Megabytes per Second Bandwidth
- Sound: 2MB 16-bit 66 MHz DRAM with 133 Megabytes per Second Bandwidth
Other- Media: 12x GD-ROM (1GB Capacity, 14.4 Megabits per Second Transfer)
- Communication: 56k Modem
- Visual Memory Unit (VMU): 8-bit CPU, 128KB Storage, 48x32 LCD
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