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Sega Dreamcast Technical Specifications
System Diagram
Hitachi
SH-4 CPU
64-bit
100 MHz
800 MB/sec
PowerVR 2DC
64-bit
100 MHz
800 MB/sec
8MB
Video RAM
64-bit
100 MHz
800 MB/sec
16-bit
25 MHz
50 MB/sec
 
16MB
Main RAM
 
Yamaha AICA
16-bit
66 MHz
133 MB/sec
2MB
Sound RAM
Details
NEC/VideoLogic PowerVR Series 2
  • 0.25-micron Process
  • 100 MHz
  • 100 Megapixels per Second
  • Tile Based Reduced Bandwidth Rendering Engine
  • Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
  • Perspective-Correct Texture Mapping
  • Vector Quantization Texture Compression (VQTC)
  • Full-Scene Anti-Aliasing
  • DOT3 Bump Mapping
  • Translucency Sorting
  • 32-bit Color (RGBA)
  • 32-bit Z Buffer with No Performance Penalty
  • 4-7 Million Polygons per Second
Hitachi SH-4 CPU
  • 0.25-micron Process
  • 200 MHz
  • 16-bit Instruction Size
  • 32-bit Integer
  • 64-bit Floating-Point
  • 128-bit Floating-Point SIMD (4x 32-bit)
  • 24KB L1 Cache (8KB Instruction + 16KB Data)
  • 360 Dhrystone MIPS
  • 1.4 GFLOPS
  • 7 Floating Point Operations per Cycle (4 FMUL + 3 FADD)
Yamaha AICA
  • ARM7 CPU at 45 MHz
  • 64 Voices
  • ADPCM Encoding
Memory
  • Main: 16MB 64-bit 100 MHz SDRAM with 800 Megabytes per Second Bandwidth
  • Video: 8MB 64-bit 100 MHz SGRAM with 800 Megabytes per Second Bandwidth
  • Sound: 2MB 16-bit 66 MHz DRAM with 133 Megabytes per Second Bandwidth
Other
  • Media: 12x GD-ROM (1GB Capacity, 14.4 Megabits per Second Transfer)
  • Communication: 56k Modem
  • Visual Memory Unit (VMU): 8-bit CPU, 128KB Storage, 48x32 LCD
Detailed Specs
Nintendo GameCube
Nintendo Wii
PlayStation 2
PlayStation 3
Sega Dreamcast
Xbox
Xbox 360
 
Comparisons
Xbox 360 Vs PS3: GPU Specs
 
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