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2005-2006
 CPUGraphicsMemory
Nintendo Wii
(2006)
IBM Broadway
729MHz
256KB L2
2.9 GFLOPS
1.9 GB/s Bus
ATI Hollywood
243MHz
975M Texels/Sec
3MB Buffer (27.3 GB/s)
7.9 GB/s Memory
24MB (3.9 GB/s)
64MB (4 GB/s)
512MB Flash
8.5GB Optical Discs
PS3
(2006)
Cell
3.2GHz
1 Main Core
512KB L2
7 Auxiliary SIMD Units
1.75MB Local Memory
217.6 GFLOPS
25.6 GB/s Memory
NVIDIA RSX
500MHz
24 Pixel Pipelines
8 Vertex Pipelines
250M Polygons/Sec
12G Texels/Sec
8G Samples/Sec
20.8 GB/s Memory
256MB (25.6 GB/s)
256MB (20.8 GB/s)
20-80GB HDD
2x Blu-ray (72Mbps)
Xbox 360
(2005)
IBM Xenon
3.2GHz
Three Cores
1MB Shared L2
115.2 GFLOPS
21.6 GB/s Interface
ATI Xenos
500MHz
48 Unified Pipelines
500M Polygons/Sec
8G Texels/Sec
16G Samples/Sec
10MB Buffer (256 GB/s)
22.4 GB/s Memory
512MB (22.4 GB/s)
20-120GB HDD
12x DVD (133Mbps)
1999-2001
 CPUGraphicsSoundData
Xbox
(2001)
Intel P3
733MHz
32-bit INT
80-bit FP
64-bit MMX
128-bit SSE
32KB L1
128KB L2
1980 MIPS
2.93 GFLOPS
1.0 GB/sec Bus
NVIDIA XGPU
233MHz
1.9G Texels/Sec
3.7G Samples/Sec
DX8 Shaders
80 GFLOPS
106M Vertices/Sec
Compression
FSAA
32-bit Color
6.4 GB/sec Bus
NVIDIA MCPX
256 2D Voices
64 3D Voices
Dolby Digital
800 MB/sec Bus
64MB (6.4 GB/s)
DVD (8.54GB)
10/100 Ethernet
8GB HDD
Nintendo
GameCube
(2001)
IBM Gekko
485MHz
32-bit INT
64-bit FP
64KB L1
256KB L2
1125 MIPS
1.94 GFLOPS
1.3 GB/sec Bus
ATI Flipper
162MHz
650M Texels/Sec
T&L Engine
8.6 GFLOPS
Compression
FSAA
24-bit Color
3MB (18.2 GB/s)
2.6 GB/sec Bus
Macronix DSP
64 2D Voices
ADPCM
81 MB/sec Bus
24MB (2.6 GB/s)
16MB (81 MB/s)
1.5GB Discs

Expansion
56K Modem
Ethernet
PS2
(2000)
Emotion Engine
300MHz
128-bit INT
128-bit FP
24KB L1
16KB Scratch
8KB VU0
32KB VU1
450 MIPS
6.2 GFLOPS
66M Vertices/Sec
2.4 GB/s Internal
1.2 GB/s Graphics
3.2 GB/s Memory
Sony GS
150MHz
1.2G Texels/Sec
32-bit Color
4MB (48 GB/s)
1.2 GB/sec Bus
SPU2
48 2D Voices
ADPCM
2MB
32MB (3.2 GB/s)
DVD (4.7GB)
CD (650MB)

Expansion
56K Modem
10/100 Ethernet
40GB HDD
Sega
Dreamcast
(1999)
Hitachi SH4
200MHz
32-bit INT
64-bit FP
24KB L1
360 MIPS
1.4 GFLOPS
800 MB/sec Bus
PowerVR Series 2
100MHz
100M Texels/Sec
Deferred Rendering
Compression
FSAA
32-bit Color
8MB (800 MB/s)
Yamaha AICA
64 2D Voices
ADPCM
2MB
16MB (800 MB/s)
12x GD-ROM (1GB)
56K Modem

Expansion
10/100 Ethernet
1993-1996
 CPUGraphicsSoundData
Nintendo 64
(1996)
MIPS R4300i
93.75MHz
64-bit
24KB L1
125 MIPS
250 MB/sec Bus
SGI RCP
62.5MHz
100 MFLOPS
150K Polygons/Sec
32-bit Color
500 MB/sec Bus
SGI RCP
64 2D Voices
ADPCM
500 MB/sec Bus
4MB (500 MB/s)
Cartridge (32MB)

Expansion
4MB RAM
PlayStation
(1995)
MIPS R3000A
33.87MHz
32-bit
5KB L1
30 MIPS
132 MB/sec Bus
256x256 Sprite Size
Sprite Effects
360K Polygons/Sec
Geometry Engine
MJPEG Decompression
24-bit Color
1MB Video RAM
SPU
24 PCM Channels
512KB Audio RAM
2MB Main RAM
2x CD-ROM
32KB CD RAM
Sega Saturn
(1995)
2x Hitachi SH2
28.6MHz
32-bit
28 MIPS (each)

Hitachi SH1
20 MHz
32-bit
20 MIPS
VDP1 (Sprite/Geometry)
VDP2 (Background)
200K Polygons/Sec
5 Parallax Backgrounds
2 Rotating Playfields
24-bit Color
1.5MB Video RAM
Motorola 68EC000
Yamaha FH1 DSP
32 PCM Channels
8 FM Channels
512KB Audio RAM
2MB Main RAM
2x CD-ROM
512KB CD RAM

Expansion
28.8K Modem
NEC PC-FX
(1994)
Japan
NEC V810
21.5MHz
32-bit
15.5 MIPS
Hudson Processor
9 Parallax Backgrounds
Sprite Effects
JPEG Compression
640x448 Resolution
24-bit Color
1.25MB Video RAM
2 ADPCM Channels
6 Sample Channels
2MB Main RAM
2x CD-ROM
256KB CD RAM
Sega 32X
1994)
2x Hitachi SH2
23MHz
32-bit
23 MIPS (each)
VDP
50K Polygons/Sec
320x224 Resolution
32K Colors
+2 Channels to Genesis+512KB to Genesis
Cartridge (4MB)

Expansion
1x CD-ROM
Atari Jaguar
(1994)
Motorola 68000
13.295MHz
16-bit
26.6 MB/sec Bus
"Tom" Processor
26.591 MIPS
4KB Cache
Progammable Effects

Object Processor:
Sprite Engine

Blitter Processor:
Logical Operations
Z-Buffering
Gouraud Shading

24-bit Color
106.364 MB/sec Bus
"Jerry" Processor
26.6 MIPS
8KB Cache
Software Channels
106.364 MB/sec Bus
2MB (106 MB/s)
Cartridge (6MB)

Expansion
2x CD-ROM
Panasonic 3DO
(1993)
ARM60
12.5MHz
32-bit
Two Video Coprocessors
25MHz
24-bit Color
1MB Video RAM
Custom 16-bit DSP
Compression
2MB Main RAM
2x CD-ROM
32KB CD RAM
1989-1994
 CPUGraphicsSoundData
SNK Neo Geo CD
(1994)
Motorolla 68000
12.5MHz
16-bit

Zilog Z80
4MHz
8-bit
320x224 Resolution
4096 Colors
16-bit Palette
380 Sprites
16x512 Sprite Size
3 Parallax Backgrounds
64KB Video RAM
Yamaha 2610
15 Channels
7MB Main RAM
1x CD-ROM
NEC TurboDuo
(1992)
HuC6280
7.16MHz
8-bit
1.5 MIPS

MOS 65802
16MHz
16-bit
HuC6270 (Video)
HuC6260 (Color)
320x256 Resolution
512 Colors
9-bit Palette
64 Sprites
32x64 Sprite Size
64KB Video RAM
6 Channels8KB Main RAM
HuCard (2.5MB)
1x CD-ROM
256KB CD RAM

Expansion
2MB (Arcade Card)
Fujitsu
FM Towns Marty
(1991)
Japan
Intel 386
16MHz
32-bit
352x232 Min Res.
640x480 Max Res.
256 Colors
15-bit Palette
1024 Sprites
16x16 Sprite Size
14 Channels2MB Main RAM
1x CD-ROM
Philips CDi
(1991)
Philips 68070
15.5MHz
16-bit
384x280 Min Res.
768x560 Max Res.
32K Colors
24-bit Palette
8 ADPCM Channels1.5MB Main RAM
1x CD-ROM
Nintendo SNES
(1991)
WDC 65C816
3.58MHz
16-bit
16-Bit PPU
256x224 Min Res.
512x448 Max Res.
256 Colors
15-bit Palette
128 Sprites
64x64 Sprite Size
4 Parallax Backgrounds
64KB Video RAM
Sony SPC700
8 ADPCM Channels
64KB Audio RAM
128KB Main RAM
Cartridge (6MB)
SNK Neo Geo
(1990)
Motorolla 68000
12.5MHz
16-bit

Zilog Z80
4MHz
8-bit
320x224 Resolution
4096 Colors
16-bit Palette
380 Sprites
16x512 Sprite Size
3 Parallax Backgrounds
64KB Video RAM
Yamaha 2610
15 Channels
Cartridge (41MB)
NEC SuperGrafx
(1990)
Japan
HuC6280
7.16MHz
8-bit
1.5 MIPS
2x HuC6270A (Video)
HuC6260A (Color)
320x256 Resolution
512 Colors
12-bit Palette
128 Sprites
32x64 Sprite Size
2 Parallax Backgrounds
128KB Video RAM
6 Channels32KB Main RAM
HuCard (2.5MB)

Expansion
1x CD-ROM
Sega Genesis
(1989)
Motorola 68000
7.6MHz
16-bit
VDP
320x224 Resolution
64 Colors
9-bit Palette
80 Sprites
32x32 Sprite Size
2 Parallax Backgrounds
64KB Video RAM
Z80 (3.58MHz)
TI 76489 (PSG)
Yamaha YM 2612 (FM)
10 Channels
8KB Audio RAM
64KB Main RAM
Cartridge (4MB)

Expansion
1x CD-ROM
NEC TurboGrafx-CD
(1989)
Expansion
HuC6280
7.16MHz
8-bit
1.5 MIPS

MOS 65802
16MHz
16-bit
HuC6270 (Video)
HuC6260 (Color)
320x256 Resolution
512 Colors
9-bit Palette
64 Sprites
32x64 Sprite Size
64KB Video RAM
6 Channels8KB Main RAM
HuCard (2.5MB)
1x CD-ROM
64KB CD RAM

Expansion
256KB (Super CD)
2MB (Arcade Card)
NEC TurboGrafx-16
(1989)
HuC6280
7.16MHz
8-bit
1.5 MIPS
HuC6270 (Video)
HuC6260 (Color)
320x256 Resolution
512 Colors
9-bit Palette
64 Sprites
32x64 Sprite Size
64KB Video RAM
6 Channels8KB Main RAM
HuCard (2.5MB)

Expansion
1x CD-ROM
1985-1986
 CPUGraphicsSoundData
Atari 7800
(1986)
MOS 6502C
1.79MHz
8-bit
MARIA Processor
320x200 Resolution
16/256 Colors
100 Sprites
TIA Chip
4 Channels
4KB Main RAM
Cartridge
Sega Master System
(1986)
Z80
3.58MHz
8-bit
256x192 Resolution
52/256 Colors
64 Sprites
32x32 Sprite Size
16KB Video RAM
4 Channels8KB Main RAM
Sega Card (32KB)
Cartridge (512KB)
Nintendo NES
(1985)
MOS 6502
1.79MHz
8-bit
8-Bit PPU
256x240 Resolution
16/52 Colors
64 Sprites
8x16 Sprite Size
2KB Video RAM
4 Channels2KB Main RAM
Cartridge (512KB)
1972-1982
 CPUGraphicsSoundData
Atari 5200
(1982)
MOS 6502C
1.79MHz
8-bit
320x192 Resolution
16/256 Colors
4 Channels2KB Main RAM
Cartridge
Milton Bradley
Vectrex
(1982)
Motorola 68A09
1.6MHz
8-bit
9" B&W CRT
Vector Graphics
AY-3-8912
3 Channels
1K x 4-bit RAM
Cartridge
Emerson
Arcadia 2001
(1982)
Signetics 2650ASignetics 2637
9 Colors
4 Sprites
Signetics 2637
1 Channel
1KB Main RAM
Cartridge (8KB)
ColecoVision
(1982)
Z80
3.58MHz
8-bit
TI TMS9928A
256x192 Resolution
16 Colors
32 Sprites
16KB Video RAM
TI SN76489AN
4 Channels
8KB Main RAM
Cartridge (32KB)
Mattel Intellivision
(1979)
GI CP1600
500KHz
16-bit
16 Colors
8 Sprites
3 ChannelsCartridge
Bally Astrocade
(1978)
Z80
3.58MHz
8-bit
8 Colors4 Channels4KB Main RAM
Cassette (8KB)
Magnavox Odyssey˛
(1978)
Intel 8048
1.79MHz
8-bit
16 Colors
4 Sprites
1 ChannelCartridge
Atari 2600
(1977)
MOS 6507
1.19MHz
8-bit
16 Colors2 ChannelsCartridge
Fairchild Channel F
(1976)
Fairchild F8
1.78MHz
8-bit
16 Colors Cartridge
Magnavox Odyssey
(1972)
AY-3-8500Screen Overlays Pin Out Cards
Detailed Specs
Nintendo GameCube
Nintendo Wii
PlayStation 2
PlayStation 3
Sega Dreamcast
Xbox
Xbox 360
 
Comparisons
Xbox 360 Vs PS3: GPU Specs
 
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